We have deployed v1.5.1, focusing on a deep internal improvement to the quest monster activation system to ensure all scripted campaign encounters function flawlessly.
- Forced Combat Readiness: campaign quest enemies (such as Wretched Mothers and the Wretched Queen) are now forced into a proper combat-ready state the moment their specific quest step requires them, eliminating passive or frozen target states.
- Automated Monster Awakening: implemented an automatic repair sequence that detects and re-initializes idle quest targets that fail to trigger their AI brains upon player proximity.
- Surgical Respawn Fallback: if a scripted quest monster cannot be awakened, the server safely recreates the entity at its original structural coordinates, preventing progression blockades.
- Positional Accuracy: key boss targets and objective monsters now strictly maintain their intended lore locations instead of incorrectly spawning on top of the player.
Campaign Flow & Architecture
- Atomic Reusable Logic: the activation overhaul was engineered as an atomic, global routing path, preventing similar scripting locks across all acts and future seasonal quest chains.
- Kill Objective Continuity: fixed data dropouts during sub-step transitions to guarantee that clearing awakened targets registers instantly on the player's quest tracker.
Expected gameplay impact
- Uninterrupted Story Progression: early Act I objectives and scripted unique encounters will now trigger dynamically and aggressively as intended.
- Reliable Scripted Encounters: no more invulnerable, unresponsive, or frozen quest targets stalling your campaign speedruns.
If you notice instability, please report hero name, zone, UTC time, and whether .offline was active in Support.
- Zethrone Team