We have deployed v1.5.2, focusing on a massive engine optimization for monster auto-respawns, implementing cinematic visual spawning fallbacks, and finalizing the mechanical behavior of the Demon Hunter's tactical kit.
- Cached SNO Death Routing: eliminated severe CPU overhead during massive battle cleanups. The server no longer processes slow string-splitting algorithms on every monster death, switching to a high-speed memory-cached SNO registry.
- Visual Spawning Sequences: overhauled monster pop-in behavior. Spawning sequences now follow a strict, fluid hierarchy (Spawn -> Spawn2 -> Ambush -> Opening).
- Atmospheric Effect Fallbacks: if a monster lacks a native spawning animation, the server automatically maps a configurable animation fallback alongside dedicated EffectGroups, guaranteeing highly satisfying visual materializations.
Demon Hunter Balance Tuning
- Smoke Screen Precision: corrected an issue where the baseline skill granted unintended movement speed. Speed boosts are now strictly tied to the Displacement rune (+100%), matching official mechanics.
- State Locking Guard: hardened buff application and removal pipelines to perfectly restore previous character flags, preventing lingering stealth or untargetable bugs when stacking cooldowns.
World Monster Density Increase
- Expanded Zone Caps: raised maximum alive thresholds across the board to deliver richer combat fields without sacrificing server ticks. Maximum monsters per zone increased from 150 to 190.
- Grid & Agglomeration Buffs: cell limits pushed to 24 and agglomeration caps expanded to 64.
- Faster World Generation: increased maximum spawns per second per world to 5 and allowed up to 192 pending attempts to maintain instant world repopulation under heavy load.
Expected gameplay impact
- Sustained Combat Performance: significant lag reduction during large-scale monster deaths and respawn loops.
- Packed Maps: areas feel noticeably more alive with massive, tightly-packed packs appearing through proper emergence effects.
- Flawless Demon Hunter Flow: clean tactical movement speed scaling and bulletproof attribute restoration.
If you notice instability, please report hero name, zone, UTC time, and whether .offline was active in Support.
- Zethrone Team