Forum / Patch Notes & Updates / [v1.3.6] Update: Visual Sync Fix, Narrow Map Density & Anti-Freeze Overhaul

[v1.3.6] Update: Visual Sync Fix, Narrow Map Density & Anti-Freeze Overhaul

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Zethrone
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Yesterday, 8:03 PM #1
Nephalem,

We have deployed v1.3.6, a major stability and synchronization update. This patch resolves long-standing visual desyncs between players, optimizes monster density in narrow corridor maps, and implements a deep re-structuring of the attribute system to prevent server freezes during high-player activity.

Visual & Inventory Synchronization
  • Equipment Sync Fix: resolved the "Invisible Helmet" bug (and other gear desyncs). Third-party observers now receive a direct and accurate visual update of your equipment during reveal and item swaps.
  • Visual Inventory Pass: centralized the construction of visual messages to ensure consistency. Added a deferred resend (at 0.15s and 0.60s) during map loading to catch and fix race conditions.
  • Equipment Auto-Correction: the server now performs a real-time "Resolve" pass on slots to repair any mismatch between the internal array and the actual items equipped.

World & Dungeon Optimization
  • Narrow Map Density Boost: implemented a macro system (@narrow_rift_dungeon) that automatically detects corridor-style maps (like Dreadjudge Passage). These zones now receive a higher spawn budget and density override to prevent them from feeling empty.
  • Atomic Repopulation Refinement: adjusted the "Narrow Zone" resolution logic to ensure monster packs are correctly placed even in tight corridors without impacting CPU performance.
  • Cursed Chest Events: fixed a logic flaw that caused cursed chest events to fail triggering 80% of the time. They are now 100% reliable.

Server Performance & Anti-Freeze
  • Deadlock Prevention: restructured the attribute locking system (attrLock / RevealedObjects) to eliminate the 20-60s "Hard Freezes" detected in Rifts with 7+ players.
  • Anti-Storm Conversations: added a world-wide cooldown for high-refresh dialogues (like Orek at the end of a Rift). This prevents massive visual refresh bursts from crashing the session.
  • Attribute Overwrite Cleanup: fixed a bug in the attribute map that caused constant "Overwrite" warnings, significantly reducing log spam and CPU waste.
  • ScriptFormula Fallback: implemented a safety fallback for missing ScriptFormulas (e.g., power 67668), preventing calculation errors from stalling the power system.

Expected gameplay impact
  • Accurate Player Appearance: what you see on your character is exactly what other players see in real-time.
  • Exciting Dungeons: corridor-heavy maps will now be filled with more enemies, making Rifts and Bounties more consistent.
  • Rock-Solid Rifts: significantly reduced the chance of server freezes when finishing Rifts or turning in rewards in a group.

If you notice instability, please report hero name, zone, UTC time, and whether .offline was active in Support.

- Zethrone Team

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