Fóruns / Notas e atualizações do patch / [v1.7.1] Update: Full Challenge Rift Runtime, Donor Template System & Competitive HUD Stability

[v1.7.1] Update: Full Challenge Rift Runtime, Donor Template System & Competitive HUD Stability

Avatar
#1
Zethrone
admin
Postagens: 125
Pontos: 99999
Jun 27, 2026 #1
Nephalem,

We have deployed v1.7.1, a major Challenge Rift runtime update that moves the system far beyond hub access and into a complete playable server-side loop. This release introduces the obelisk-to-rift flow, donor build transformation, Challenge Rift HUD bootstrap, boss completion handling, Edira reward logic, weekly leaderboard synchronization, and several stability guards for timers, portals, progress tracking, and profile previews.

Challenge Rift Runtime Flow
  • Obelisk Portal Activation: players can now interact with the Challenge Rift obelisk inside the weekly_challenge_hub, triggering the official Challenge Rift entry flow and spawning the rift portal after a short activation delay.
  • Full Rift World Entry: entering the rift world now activates the Challenge Rift run state, applies the donor build, prepares the competitive HUD, and starts the run using the weekly target timer instead of the generic Greater Rift timer.
  • Challenge Rift Guardian Phase: the Rift Guardian now spawns when Challenge Rift progress reaches the required threshold, locking the progress state correctly and preventing generic Greater Rift HUD rebinding during the guardian phase.
Competitive HUD & Timer Contract
  • Official Progress Bar Bootstrap: rebuilt the Challenge Rift HUD packet sequence so the client receives the required quest, counter, synced data, timed event, dungeon finder, progress, glyph, and kill counter messages only after the rift world has fully loaded.
  • Correct Weekly Target Timer: the visible Challenge Rift timer now binds to the active weekly target time instead of the standard rift duration, ensuring the stopwatch and runner comparison remain aligned.
  • Stable Runner Split Anchor: the green/red runner comparison now uses a fixed weekly target anchor for the entire run, preventing the bar from shrinking or jumping incorrectly during kill and orb progress updates.
  • Smoother Progress Orb Behaviour: Challenge Rift progress orbs have been tuned to reduce excessive runner split jumps, creating a smoother and more readable competitive bar during active runs.
Donor Build Transformation
  • Hub Entry Donor Apply: the Challenge Rift donor template now applies as soon as the player materialises in the Challenge Rift Hub, transforming skills, passives, legendary powers, level, paragon, profile data, and visual identity before the rift begins.
  • Witch Doctor Test Donor Fixture: the hardcoded TestForChallenge donor has been rebuilt into a coherent Witch Doctor / Helltooth-style profile with correct active skills, passives, legendary powers, level 70, paragon 800, visual equipment, cosmetics, and Hero Details support.
  • Soul Mirror & Hero Details Proxy: the server now proxies Challenge Rift donor profile data while inside the hub and rift, so the Game Settings / Soul Mirror panel shows the donor build instead of the player’s normal character.
  • Safe Restore Lifecycle: original player loadout and visuals are restored after Edira reward completion, session exit, disconnect, or abandon paths, while remaining protected during hub-to-rift and floor-to-floor transitions.
  • Purple Transformation FX: added a new sustained purple transformation cue on Challenge Rift Hub entry, using timed visual waves to make the donor morph feel more intentional and less like a generic explosion.
Completion, Edira Rewards & Leaderboards
  • Boss Kill Completion Flow: killing the Challenge Rift Guardian now triggers the success end-screen popup, the official completion banner, timer reset, completion weather, and final run-state snapshot.
  • Edira Reward Interaction: after a successful guardian kill, Edira is armed with the correct completion conversation in the Challenge Rift Hub. Speaking to her finalizes the reward flow, restores the player’s original build, and grants the configured completion rewards.
  • Weekly Leaderboard Sync: Challenge Rift completion times are now recorded into the weekly leaderboard system. Better times update the active weekly target so future lobby data, in-rift timer binding, and runner split comparison remain synchronized.
  • Idempotent Reward Safety: leaderboard and completion writes are protected so repeated completion calls cannot corrupt the weekly record or duplicate unstable state transitions.
Hub Practice & Portal Stability
  • Challenge Rift Hub Practice Monsters: added controlled practice targets inside the Challenge Rift Hub, including small attackable packs and a larger dummy monster for skill testing before entering the rift.
  • Tracked Practice Respawn: hub practice actors now respawn through tracked world actor IDs instead of global monster SNO rules, keeping the system isolated to the Challenge Rift Hub only.
  • Reliable Monster Reveal: added fresh reveal passes after client load completion so hub practice monsters remain visible and targetable even when early actor reveal packets are ignored by the client.
  • Clean Challenge Rift Floor Portals: Challenge Rift floor 1 now suppresses unwanted town or New Tristram entrance portals and preserves only the intended forward floor portal. Later floors may still provide proper backtracking where appropriate.
  • Independent Challenge Rift Density: Challenge Rift monster density now uses its own configuration path, allowing CR floor tuning without affecting standard Nephalem Rift or Greater Rift density.
Failure Handling & Run-State Guards
  • Timer Expiration Failure Path: if the Challenge Rift target timer expires before the guardian is killed, the run is now marked as failed, the timer is stopped, the failure state is broadcast, and rewards or leaderboard completion are prevented.
  • Stale HUD Cleanup: returning to the Challenge Rift Hub after a failed run now clears old timer, progress, and HUD flags so a broken or outdated bar cannot reappear on the next attempt.
  • Progress Lock Protection: kill, orb, boss completion, teleport, portal, and hard-resync paths now respect Challenge Rift active, completed, and failed states before sending progress or HUD data.
  • Localization-Safe Failure Messaging: failure announcements avoid missing client localization keys, preventing raw “Missing” text from appearing in-game.
Active Development Notes
  • Live Donor Expansion: the test donor visual override is complete. Full live extraction for custom and auto donor modes remains under active development and verification.
  • Failure Branch QA: the new timeout failure branch is implemented server-side and remains under live gameplay verification to confirm popup, timer stop, hub return, and stale bar cleanup behaviour in all edge cases.

Expected gameplay impact
  • Playable Challenge Rift Loop: players can now move from lobby to hub, activate the obelisk, enter the rift, build progress, spawn the guardian, complete the run, return to Edira, and claim rewards.
  • True Competitive Feel: the Challenge Rift HUD, timer, progress bar, runner split, and weekly target now behave as a dedicated competitive mode rather than a modified Greater Rift shell.
  • Safer Character Handling: donor transformation, profile preview, visual override, and restore logic are now isolated from the player’s permanent character data.
  • Cleaner Hub Experience: the Challenge Rift Hub now supports donor preview, practice targets, obelisk entry, and stable return paths without leaking standard adventure or campaign state.

If you notice instability, please report hero name, zone, UTC time, whether the issue happened in the hub or inside the rift, and whether .offline was active in Support.

- Zethrone Team

Resposta Rápida

Você deve se registrar para responder neste fórum.

Nephalem Ativos (Últimos 30 Dias)

Total: 220
Zethrone
Zethrone
Lilith
Lilith
Prime
Prime
Raúl
Raúl
ROSSWAG
ROSSWAG
Shtilkata
Shtilkata
Slevin
Slevin
qnko
qnko
bettyboopers
bettyboopers
NephalemHero
NephalemHero
19_CCCP_89
19_CCCP_89
mohamed chaieb
mohamed chaieb
Joshius
Joshius
GH 450
GH 450
flaviork97
flaviork97
WhaleWarrior
WhaleWarrior
Magewtfhoho
Magewtfhoho
Antimage
Antimage
KroniK
KroniK
Revelationns
Revelationns
Gregorysaiko
Gregorysaiko
tjhao
tjhao
Aratorn98
Aratorn98
Tofu
Tofu
lanski99
lanski99
shinto
shinto
Laki
Laki
Trigers
Trigers
chrizt
chrizt
MrLechero
MrLechero
AkiraShimada
AkiraShimada
xTrancGuarDx
xTrancGuarDx
.(.k.23:K:45.k.).
.(.k.23:K:45.k.).
Naitsirc
Naitsirc
elfollacabras69
elfollacabras69
Jujusao
Jujusao
Johnny21Walker
Johnny21Walker
VitorStein
VitorStein
Ichaival
Ichaival
Eguls
Eguls
Jograt
Jograt
PATTO55
PATTO55
Glassy
Glassy
MSECA69
MSECA69
Shouya
Shouya
maucar
maucar
kira
kira
PizzaMan
PizzaMan
Ocomeia
Ocomeia
blackgell10
blackgell10
rinengan
rinengan
lulla
lulla
RPPR
RPPR
Ryolait
Ryolait
valk
valk
Aliya1414
Aliya1414
Holopop
Holopop
Иллидан
Иллидан
AudReS
AudReS
EricStf
EricStf
Vem_Tranquilo_Bixo
Vem_Tranquilo_Bixo
LancerKAGE
LancerKAGE
Kalathi
Kalathi
senpaiplzx
senpaiplzx
Rolgarn
Rolgarn
Marian
Marian
Mr.Zalupa
Mr.Zalupa
Ramso
Ramso
Bufinha
Bufinha
Gorbit
Gorbit
slim underscore
slim underscore
Zbyniekpl
Zbyniekpl
Romius
Romius
PeYoorR
PeYoorR
g00lpe
g00lpe
DalekShark
DalekShark
Tokisada
Tokisada
Collapse
Collapse
Szalki
Szalki
Tyanbasco
Tyanbasco
Luffy
Luffy
Sun
Sun
Satambira
Satambira
zero92
zero92
queensnix
queensnix
Spadellix
Spadellix
Igor
Igor
otonny
otonny
Quidway
Quidway
pepe071726
pepe071726
ilboy
ilboy
mayorovv
mayorovv
Bayern551
Bayern551
Cheburekk
Cheburekk
Cheburek
Cheburek
JohnWaiters
JohnWaiters
Rachmann
Rachmann
Mihes
Mihes
donsim
donsim
fs
fs
Tsuhecir
Tsuhecir
Pedrinnc
Pedrinnc
makkks1980
makkks1980
AsmodeUs
AsmodeUs
aMPhosphere
aMPhosphere
Neevely
Neevely
Joelarder
Joelarder
marker1
marker1
Möwe168
Möwe168
Sharrman
Sharrman
fadewtf
fadewtf
ysh
ysh
Diodilla
Diodilla
SandraArt
SandraArt
creo13
creo13
Stain
Stain
Don
Don
Valera
Valera
sergyljfan
sergyljfan
MatMarra
MatMarra
Rashaul
Rashaul
Vavey
Vavey
Timur123
Timur123
horus
horus
leelovesraven
leelovesraven
Velho Corvo
Velho Corvo
Test
Test
qwertyno
qwertyno
Myst
Myst
VenommOoO
VenommOoO
theYuni
theYuni
SlowGrind
SlowGrind
shadoukan
shadoukan
Lashkhor
Lashkhor
Apathos
Apathos
Axiom
Axiom
ldw2469
ldw2469
donwang
donwang
Zombie
Zombie
SSS
SSS
Charsi
Charsi
Covetous
Covetous
Urshi
Urshi
Marius
Marius
ArcaneWalker
ArcaneWalker
SteelProtector
SteelProtector
BrutalSage
BrutalSage
Aidan
Aidan
TrueHunter
TrueHunter
Moreina
Moreina
Belial
Belial
Itherael
Itherael
FallenMancer
FallenMancer
Kashya
Kashya
BoneAvenger
BoneAvenger
BloodStrike
BloodStrike
SavageClaw
SavageClaw
Eirena
Eirena
BattleSage
BattleSage
HeavenBane
HeavenBane
ArcaneTouch
ArcaneTouch
Gillian
Gillian
Ghom
Ghom
Lachdanan
Lachdanan
Auriel
Auriel
StarWitch
StarWitch
WickedRoar
WickedRoar
Lyndon
Lyndon
FierceHawk
FierceHawk
Myriam
Myriam
VoidSage
VoidSage
Orek
Orek
WickedSlayer
WickedSlayer
Deckard
Deckard
Gheed
Gheed
WraithBlade
WraithBlade
ThunderWhisper
ThunderWhisper
SunMaster
SunMaster
Peppin
Peppin
Duriel
Duriel
TrueSlayer
TrueSlayer
Leoric
Leoric
Diablo
Diablo
Azmodan
Azmodan
NobleProtector
NobleProtector
Farnham
Farnham
BrutalRoar
BrutalRoar
WarSoul
WarSoul
AncientWarden
AncientWarden
Izual
Izual
Cain
Cain
Maghda
Maghda
NobleAvenger
NobleAvenger
ShadowSlayer
ShadowSlayer
Rakanoth
Rakanoth
Albrecht
Albrecht
HeavenSong
HeavenSong
Baal
Baal
Mephisto
Mephisto
Leah
Leah
HolySlayer
HolySlayer
Haedrig
Haedrig
SteelSentinel
SteelSentinel
RisenHeart
RisenHeart
IronBreaker
IronBreaker
SoulClaw
SoulClaw
RageTouch
RageTouch
Imperius
Imperius
BloodFang
BloodFang
WraithKeep
WraithKeep
ArcaneFist
ArcaneFist
HolyMaster
HolyMaster
Ogden
Ogden
RunWhisper
RunWhisper
SavageKeep
SavageKeep
DeathWalker
DeathWalker
Kadala
Kadala
WildRoar
WildRoar
SavageWeaver
SavageWeaver
MoonSong
MoonSong
Cores de rango
■ Admin ■ Game Master ■ Nephalem ■ Adept ■ Veteran ■ Champion ■ Legend