論壇 / 補丁說明和更新 / [v1.5.0] Update: Gold Pickup Feedback, Campaign Continuity & Quest Progression Overhaul

[v1.5.0] Update: Gold Pickup Feedback, Campaign Continuity & Quest Progression Overhaul

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Zethrone
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May 26, 2026 #1
Nephalem,

We have deployed v1.5.0, a milestone update bringing back iconic visual effects for our economy alongside a major overhaul of the per-player campaign engine to eliminate dialogue lockouts and progression skipping.

Gold Pickup & Cosmetics Invisibility Fix
  • Authentic Gold Feedback: restored the classic look and feel of looting gold. Picking up gold now accurately triggers the real-time numeric floating text (Gold +X), visual gold particles, and the original sound effect (36726).
  • Vanity Pets Integration: integrated identical audio-visual triggers within the companion looter engine. Gold vacuumed by cosmetic pets now correctly displays floating text and plays the collection audio cue simultaneously.

Campaign Progression & NPC Dialogue Hardening
  • Dynamic Quest Initialization: fixed cases where talking to NPCs wouldn't register quest triggers. The engine now validates personal progress triggers before triggering choices, opening previously locked campaigns without requiring a relog.
  • Dialogue Security Controls: prevented unintended quest skips. Forced conversations are now strictly gated—the server checks if the dialogue actually belongs to the clicked NPC, blocking players from bypassing quest steps by clicking wrong event actors.
  • Real-Time UI Rebuilds: added an instant per-player refresh path immediately following the end of a conversation. This completely forces town quest markers, map diamonds, and interactive option icons to update in real-time.

Quest Kill Credits & Continuity
  • Minion Kill Resolutions: updated the event pipeline so that quest objectives requiring specific kills now properly credit the player when the lethal blow is dealt by active minions, hydras, or hirelings.
  • Anti-Lockout Continuity System: extended the world continuity engine to audit personal player triggers instead of just shared world states. NPCs like Captain Rumford will no longer get stuck or remain un-interactable after a dialogue closes.
  • Waypoint Steps Fix: isolated waypoint event registers to ensure that unlocking a checkpoint purely completes its regional objective without causing accidental forward quest skipping.

Expected gameplay impact
  • Immersive Looting: highly satisfying audio and visual confirmations whenever currencies are added to your inventory.
  • Unbreakable Story Progression: flawless campaign experience in multiplayer worlds with synchronized NPC states, accurate map markers, and bulletproof kill credits.

If you notice instability, please report hero name, zone, UTC time, and whether .offline was active in Support.

- Zethrone Team

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