We have deployed v1.5.7, a surgical stability update that aligns advanced skill parameters, prevents map generation asset failures, and hardens bounty progression metrics against regional exploits and out-of-zone data pollution.
- Barbarian - Revenge (Vengeance Is Mine): corrected a formula mismatch within the PowerContext handler. The "Vengeance Is Mine" rune modifier now accurately executes its authentic mechanics (ScriptFormula 6) instead of defaulting to an unaligned baseline asset calculation.
World Generation & Asset Safety
- Defensive Unique Actor Filtering: updated the WorldGenerator to evaluate and filter out corrupted or invalid unique dangerous actor profiles before triggering the main asset compilation. This entirely avoids loading exceptions (such as Error 218810) when constructing specific environmental challenges.
Bounty Progression & Geographic Rules
- KillUnique Boundary Safeguard: hardened "Kill Unique" bounties to strictly validate map geography. Target kills and objective progression will no longer register if the execution takes place in a world context that lacks the native scene layout of that designated LevelArea.
- Bounty Hub Spam Suppression: this boundary check permanently eliminates unintended target refills and logs spam (BountySpawnGuard) previously occurring when regional events bled incorrectly into town or hub zones.
Expected gameplay impact
- Authentic Rune Power: Barbarians will now experience the exact resource and mechanical scaling intended for the Vengeance Is Mine rune.
- Flawless Transition Loading: further reduction in asset loading crashes during specific world layout rolls.
- Exploit-Free Bounties: bulletproof progression tracking that requires completing objective targets directly inside their true zone boundaries.
If you notice instability, please report hero name, zone, UTC time, and whether .offline was active in Support.
- Zethrone Team