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[v1.3.4] Update: Global Skill Fix, PvP Balance & Smart World Repopulation

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Zethrone
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May 1, 2026 #1
Nephalem,

We have deployed v1.3.4, a major stability and gameplay pass. This update resolves a critical regression affecting area-of-effect skills, introduces a new PvP balancing layer, and improves world immersion with smarter AI and respawn logic.

Critical Fixes & Stability
  • Global Skill Restoration: fixed a regression that prevented "Ground-Targeted" skills (like Corpse Explosion, Meteor, Bone Spear, and Multishot) from casting when aiming at the floor. All skills now correctly execute regardless of whether you have a target under your cursor.
  • Error A7DE35C6 Resolution: fixed multiple collection-related exceptions that caused crashes when joining long-uptime games.
  • Crash Prevention: added safety guards for Interactive NPCs (Blacksmith loading), Loot Containers, and Gem bonuses to prevent disconnects during high server activity.
  • Necromancer Visuals: implemented the missing visual effects for the "Skeleton Spawner" trait.

PvP Balance & Fair Play
  • Anti-One-Shot Protection: implemented a damage cap in PvP. No single hit can deal more than 35% of a player's maximum health.
  • Global Damage Tuning: applied a 0.65x global damage multiplier in PvP zones to increase Time-to-Kill (TTK) and encourage tactical combat.

World & AI Evolution
  • Smart Density in Narrow Zones: dungeons with tight corridors (like jails or caves) now receive a dynamic spawn boost to ensure they don't feel empty compared to open areas.
  • Offline AI "Roam" Mode: when no enemies are nearby, offline bots will now naturally wander (Idle Roam) within a short radius instead of standing perfectly still.
  • Cross-Map Respawn Fix: resolved an issue where world IDs could "contaminate" new sessions, causing monsters to spawn in incorrect locations or fail to appear.

Expected gameplay impact
  • Fluid Combat: all ground-targeted abilities are now 100% reliable again.
  • Engaging PvP: more back-and-forth fighting without being instantly deleted by single high-damage hits.
  • Living World: more consistent monster density in all types of terrain and more realistic AI behavior.

If you notice instability, please report hero name, zone, UTC time, and whether .offline was active in Support.

- Zethrone Team

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