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[v1.8.11] Update: Campaign Target Reconstruction, Royal Crypts Fix & Event Loop Optimization

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Zethrone
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Yesterday, 2:34 PM #1
Nephalem,

We have deployed v1.8.11, a major refinement pass for our campaign and world scripting systems. This update targets redundant event evaluations that wasted CPU cycles, fixes cinematic camera desyncs inside the Royal Crypts, and hardens personal quest objective reconstructions upon logging in.

Campaign Visibility & Objective Reconstruction
  • Dynamic NPC Target Reconstruction: fixed critical tracking locks where personal quest objectives failed to materialize after quick relogs. The engine now safely re-audits and reconstructs the character's active story targets upon world entry, forcing conversation icons to refresh cleanly.
  • Eradication of Conversation End Loops: resolved a high-frequency background issue where completed dialogue sequences would repeatedly execute their completion callbacks. Conversations now safely de-queue and lock their finished flags to prevent server resource waste.
  • Finery Attribute Recalculation: optimized the Crusader's Finery passive modifier to prevent stat desynchronizations during intensive appearance transformations, ensuring strength bonuses scale accurately without throwing exceptions.
Royal Crypts & Cinematic Camera Alignment
  • Crypt Gateway & Portal Fixed: resolved a boundary mapping error inside the Royal Crypts that could cause quest portals or target triggers to become unresponsive. Portals are now safely anchored to walkable ground parameters.
  • Camera Scripted Sequences: aligned the camera tracking nodes during scripted crypt sequences, ensuring the game camera returns control smoothly to the player after cutscenes without locking screen controls.
Event Loop & Performance Hardening
  • CPU Thread Relief: identified and eliminated several active background wait-loops that were continuously polling data models and wasting processing cycles. These timers have been moved to an optimized, event-driven scheduler to drastically lower baseline CPU pressure.

Expected gameplay impact
  • Pristine Story Navigation: flawless script execution throughout the Royal Crypts and early Act I main milestones.
  • Responsive Game World: significant server-side resource relief, ensuring smooth frame times during prolonged multi-player sessions.
  • Stable Character Sheets: baseline stats, passive buffs, and interactive dialogue markers update instantly and permanently.

If you notice instability, please report hero name, zone, UTC time, and whether .offline was active in Support.

- Zethrone Team

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