Nephalem,
We have deployed the February 5 update. This release strengthens the combat pipeline and improves the Global MMO experience (UX and visibility) under heavy participation.
Global MMO (Beta)
- Improved party/game information presentation to reduce confusion in shared-world sessions.
- Periodic minimap marker sync improvements for scenarios with many players.
Combat: Hit & Death Events
- Reworked Hit and Death event logic to improve consistency (especially under load).
- Edge-case fixes in projectile/attribute handling to prevent rare states during high incoming damage.
System
- Internal tuning to suppress non-essential notifications in massive modes (less noise, fewer visual desync opportunities).
— Zethrone Team