We have deployed v1.6.4, a major engine stabilization pass. This update completely eradicates recurring game loop micro-stutters, enforces strict layout rules for dynamic worlds, and upgrades our auto-respawn mechanics to prevent entity congestion.
Micro-Stutter Eradication & Performance Hardening
- Optimized Visual Recovery: completely removed the aggressive server routine that forced an absolute resynchronization of up to 72 monsters every 900ms. Visual recovery logic now targets only actors that are actively damaged or obstructed, permanently removing the "rubber-banding" feel in high-density fights.
- Network Heartbeat Relief: by isolating entity synchronization to active combatants, server thread processing time has dropped significantly, offering a smooth gameplay experience during massive pulls.
Strict Rift Generation Rules
- True Fallback Enforcement: the server now strictly honors the DynamicWorldGenerationFallbackEnabled=false directive across all code paths. The engine completely bypasses implicit fortresses, borrowed maps, "best-effort" layouts, or artificial entry points.
- Map Quality Control: updated the world generator to validate layout connectivity. The engine actively tests operational maps and automatically rejects any generation rolls that yield insufficient scene chunks, disconnected paths, or incomplete structures.
Advanced Respawn Positioning
- Crowd Spread Logic: upgraded the auto-respawn mechanics to implement a mandatory 9-10 yard minimum separation constraint between revived entities.
- Anti-Congestion Routines: the pipeline now leverages expanded spatial distribution attempts, completely blocking revived monsters or players from resetting back into already congested coordinates.
Expected gameplay impact
- Buttery Smooth Combat: clean, stutter-free movement and animations even when rounding up massive monster packs.
- Flawless Dungeon layouts: every single Rift you enter will feature a fully connected, high-quality layout without structural anomalies.
- Tactical Respawns: fairer positioning upon reviving, ensuring you never spawn directly trapped inside a cluster of enemies.
If you notice instability, please report hero name, zone, UTC time, and whether .offline was active in Support.
- Zethrone Team