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[v1.1.0] Update: Public Adventure/Campaign Matchmaking + PVP/PK Drop Integrity
[v1.1.0] Update: Public Adventure/Campaign Matchmaking + PVP/PK Drop Integrity
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Zethrone
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Feb 28, 2026
#1
Nephalem,
v1.1.0 is now live. This is a full community recap of everything we worked through in this cycle, including Store/Wardrobe/Shop stability and the latest gameplay-side fixes for Public Adventure and PK drops.
Store: Full Catalog Consistency
Wardrobe vs Shop: Proper Separation
Wardrobe/Shop Fixes
In-Game Shop Stability (Large Lists)
Public Adventure Matchmaking (SGameId / orphan handling)
PK Drop Integrity (PvP)
Current Status
Thanks for the reports and patience.
If something still looks off, include: where it happened (Lobby / In-Game / Wardrobe / Public Adventure & Campaign / PvP), category/mode, and what happened right before the issue.
— Zethrone Team
v1.1.0 is now live. This is a full community recap of everything we worked through in this cycle, including Store/Wardrobe/Shop stability and the latest gameplay-side fixes for Public Adventure and PK drops.
Store: Full Catalog Consistency
- Reworked catalog loading by category while preserving the full product set (no silent item loss).
- Improved catalog regeneration consistency so category outputs stay aligned with the source data.
- Cleaned up legacy/unused paths that were causing edge-case mismatches.
Wardrobe vs Shop: Proper Separation
- Wardrobe now runs in its own context instead of sharing the exact same response behavior as the Shop.
- Simplified ownership/equipped state handling and strengthened validation to prevent equipping cosmetics you do not own.
- Added support for an optional “Owned Only” Wardrobe view for cleaner browsing.
Wardrobe/Shop Fixes
- Fixed a rare character-data load issue affecting some cosmetic flows.
- Corrected cosmetic slot/type mapping (Wings / Pets / Frames / Pennants) to prevent cross-category mixups.
- Hardened responses in problematic cosmetic categories by returning stable minimal payloads when needed.
In-Game Shop Stability (Large Lists)
- Investigation showed some crashes were UI render pressure from very long in-game lists (not network timeout-driven).
- Added safe per-category cap + pagination so full catalogs are still reachable in stable chunks.
- Pagination behavior: reopening the same category advances page; changing category resets to page 1.
Public Adventure Matchmaking (SGameId / orphan handling)
- Identified orphan SGameId join scenarios that could lead to long waits and client drops.
- Strengthened join fallback/recovery so these sessions are recovered instead of failing immediately.
- Added a safer reconstruction path when the original target game is no longer available, reducing join dead-ends.
PK Drop Integrity (PvP)
- Hardened PK victim classification so active PK state is handled consistently (not only classic red-state checks).
- Prevents incorrect reward/drop routing in PK deaths and keeps results aligned with victim-owned expectations.
- Goal: remove “non-owned-looking” drop behavior reported in PK encounters.
Diagnostics & Operations
- Expanded Store/Wardrobe diagnostics for faster root-cause analysis (context + payload visibility).
- Logging remains configurable so deep diagnostics can be enabled only when needed.
Current Status
- Lobby Store: stable and complete.
- In-Game Shop: stable with cap/pagination for large catalogs.
- Wardrobe: independent context, improved ownership validation, optional Owned Only view.
- Public Adventure/Campaign: stronger join recovery in orphan GameId edge cases.
- PK system: tighter drop integrity in active PK scenarios.
Thanks for the reports and patience.
If something still looks off, include: where it happened (Lobby / In-Game / Wardrobe / Public Adventure & Campaign / PvP), category/mode, and what happened right before the issue.
— Zethrone Team
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