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[v1.1.0] Update: Public Adventure/Campaign Matchmaking + PVP/PK Drop Integrity

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Zethrone
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Feb 28, 2026 #1
Nephalem,

v1.1.0 is now live. This is a full community recap of everything we worked through in this cycle, including Store/Wardrobe/Shop stability and the latest gameplay-side fixes for Public Adventure and PK drops.

Store: Full Catalog Consistency
  • Reworked catalog loading by category while preserving the full product set (no silent item loss).
  • Improved catalog regeneration consistency so category outputs stay aligned with the source data.
  • Cleaned up legacy/unused paths that were causing edge-case mismatches.

Wardrobe vs Shop: Proper Separation
  • Wardrobe now runs in its own context instead of sharing the exact same response behavior as the Shop.
  • Simplified ownership/equipped state handling and strengthened validation to prevent equipping cosmetics you do not own.
  • Added support for an optional “Owned Only” Wardrobe view for cleaner browsing.

Wardrobe/Shop Fixes
  • Fixed a rare character-data load issue affecting some cosmetic flows.
  • Corrected cosmetic slot/type mapping (Wings / Pets / Frames / Pennants) to prevent cross-category mixups.
  • Hardened responses in problematic cosmetic categories by returning stable minimal payloads when needed.

In-Game Shop Stability (Large Lists)
  • Investigation showed some crashes were UI render pressure from very long in-game lists (not network timeout-driven).
  • Added safe per-category cap + pagination so full catalogs are still reachable in stable chunks.
  • Pagination behavior: reopening the same category advances page; changing category resets to page 1.

Public Adventure Matchmaking (SGameId / orphan handling)
  • Identified orphan SGameId join scenarios that could lead to long waits and client drops.
  • Strengthened join fallback/recovery so these sessions are recovered instead of failing immediately.
  • Added a safer reconstruction path when the original target game is no longer available, reducing join dead-ends.

PK Drop Integrity (PvP)
  • Hardened PK victim classification so active PK state is handled consistently (not only classic red-state checks).
  • Prevents incorrect reward/drop routing in PK deaths and keeps results aligned with victim-owned expectations.
  • Goal: remove “non-owned-looking” drop behavior reported in PK encounters.

Diagnostics & Operations
  • Expanded Store/Wardrobe diagnostics for faster root-cause analysis (context + payload visibility).
  • Logging remains configurable so deep diagnostics can be enabled only when needed.

Current Status
  • Lobby Store: stable and complete.
  • In-Game Shop: stable with cap/pagination for large catalogs.
  • Wardrobe: independent context, improved ownership validation, optional Owned Only view.
  • Public Adventure/Campaign: stronger join recovery in orphan GameId edge cases.
  • PK system: tighter drop integrity in active PK scenarios.

Thanks for the reports and patience.
If something still looks off, include: where it happened (Lobby / In-Game / Wardrobe / Public Adventure & Campaign / PvP), category/mode, and what happened right before the issue.
— Zethrone Team

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