Forums / Notes de mise à jour et mises à jour / [v1.4.0] Update: Legendary Gem Persistence, Loot Normalization & Database Resilience

[v1.4.0] Update: Legendary Gem Persistence, Loot Normalization & Database Resilience

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Zethrone
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May 8, 2026 #1
Nephalem,

We have deployed v1.4.0, a major milestone update that addresses key community reports regarding Legendary Gems, loot quality in high difficulties, and server-side performance spikes. This patch ensures your progress is safely stored and your rewards match your effort.

Items & Legendary Gems
  • Legendary Gem Rank Persistence: fixed the "Level 1 reset" bug. Gem ranks are now correctly saved in the database across all actions: socketing, extracting, salvaging, and relogging.
  • High-Difficulty Loot Fix: resolved the "White Items Only" bug in custom and high Torment difficulties. Loot quality rolls are now properly normalized, ensuring Legendaries and Rares drop as intended in Torment 6+.
  • Stats Desync Correction: fixed "Ghost Stats" after modifying gear. Extracting or socketing gems now triggers a full character recomputation (Sets, Passives, Paragon, and Gems) to ensure your Toughness and DPS are always accurate.

Server Performance & Engine
  • Atomic Repopulation Budget: eliminated the 200-600ms lag spikes when entering new worlds. The server now uses a strict 35ms "time budget" per frame for spawning monsters, spreading the workload smoothly.
  • Database Resilience: implemented an auto-reopening session handler. This prevents "Session is closed" errors during world transitions and ensures data is always saved even during intermittent DB hiccups.
  • Minion & Hireling Hardening: added multiple safety guards to Hireling and Minion AI (MinionBrain) to prevent server crashes when their "Master" or "World" context changes abruptly.

Bug Fixes & Power System
  • Implemented Power 30348: added the missing "Operate_Helper_Attach" power, resolving a frequent "Unimplemented Power" warning in the logs.
  • Difficulty Swap Stability: fixed a critical error when changing game difficulty. Health and damage scaling now use a safe fallback system to prevent out-of-bounds crashes.

Expected gameplay impact
  • Safe Progression: your Legendary Gems will now keep their hard-earned ranks forever.
  • Rewarding End-Game: Torment difficulties now provide the correct frequency of high-quality loot.
  • Buttery Smooth Transitions: drastically reduced "stutter" when entering Rifts or new zones due to the new spawn budgeting system.

If you notice instability, please report hero name, zone, UTC time, and whether .offline was active in Support.

- Zethrone Team

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