Forums / Notes de mise à jour et mises à jour / [v1.4.7] Update: Admin Teleport Overhaul, Diablo Arena Portal & Anti-Rush Hardening

[v1.4.7] Update: Admin Teleport Overhaul, Diablo Arena Portal & Anti-Rush Hardening

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Zethrone
admin
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May 21, 2026 #1
Nephalem,

We have deployed v1.4.7, an update dedicated to refining administrator command tools, stabilization of the final Act IV cinematic portal transitions, and adding defensive mechanics against area rushing.

Admin Tools & Teleport Commands
  • Advanced Goto/Recall Parsing: the teletransport commands now support complex target lookups, including clan tags (<CT> HeroName) alongside standard BattleTags.
  • Online Player Directories: if a target is missing or parameters are empty, the command now prints a clean, beautifully formatted list of all currently active players showing: ToonName [BattleTag#1234].

Act IV Progression Fix
  • Diablo Phase 3 Portal Stabilization: completely removed the unstable legacy teleport triggers upon defeating Diablo in the Shadow Realm. Replaced it with the highly reliable Urshi portal pattern.
  • Functional Gateway Spawning: a stable physical orange portal (g_portal_archtall_orange) now materializes upon death, linking directly to the Diablo Arena Phase 3 destination with fully synchronized actor tagging.
  • Duplicate Guard: added protection to ensure only a single portal instance is spawned at the end of the encounter, preventing floating assets or multiple clicks.

Anti-Rush Controls & Balance
  • Sescheron Anti-Rush Jailer: integrated a functional Jailer affix mechanic (PowerSNO 222744) into the anti-rush detection system for the Ruins of Sescheron and the Elder Sanctum.
  • Configurable Weight: added dynamic options within config.ini to tune the frequency and strength of the Jailer lockouts. Included an informative ID mapping reference manual inside the config.

Expected gameplay impact
  • Smooth Act IV Progression: transitioning out of the Shadow Realm into the final phase of the Diablo encounter is now 100% reliable via the orange gateway.
  • Fair Level Progression: exploit-heavy rushes through high-tier areas are now safely managed by active jailer crowd control mechanics.
  • Easier Server Testing: developers and game masters can now quickly audit online populations and verify visual toast triggers without friction.

If you notice instability, please report hero name, zone, UTC time, and whether .offline was active in Support.

- Zethrone Team

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