Realm Status

Real-time monitoring of Sanctuary nodes.

International

Operational
Uptime
97.20%
Players
86
Version
v1.8.3

International

Online 81 ms

Europe

Offline

Americas

Offline

Service Incidents

Last 90 days of availability across login, world join, and game services.

97.20% uptime
43 events in window
Operational Degraded Outage
Last 90 days Today
Aug 31 Outage
Issue resolved. Monitoring remains active.
Aug 30 Outage
Issue resolved. Monitoring remains active.
Aug 28 Outage
Issue resolved. Monitoring remains active.

System Logs

Current Infrastructure:
Player traffic enters our dedicated edge gateway and is securely routed to core game services.
Critical services run on high-performance dedicated compute and storage.
  • Dedicated AMD Ryzen 9 6900HX class node for gameplay and session stability.
  • 32GB LPDDR5 memory and 1TB NVMe storage for sustained load handling.
  • 1,000Gb bandwidth backbone allocation for peak-hour resilience.

Monitoring: Service health is sampled automatically and reflected in this status page timeline.
Just Now Database: write-ahead log checkpoint saved
3m ago LoginService: session established for Kulle
8m ago Telemetry: metrics batch flushed (0 samples)
9m ago RiftService: Nephalem Rift opened (Zoltun)

Latest Update

v1.8.3

Update: Monumental Procedural Cellar Generation & Cave Layout DRLG Integration

2026-08-23 19:51
  • Multi-Room Cave Matrix Integration: identified a major asset limitation where the native Stinging Winds cellar scenes belonged to structural families with completely incompatible connectors, making it mathematically impossible to link them into an expansive map layout. To prioritize maximum dungeon size and clear pathways, the cellar has been upgraded with a comprehensive, fully functional DRLG_Container.
  • 23 Canonical Cave Tiles Injected: extracted and deployed 23 authentic client-derived cave tiles (comprising 4 strategic entries, 4 structural exits, 14 interconnected hallways, and 1 architectural filler) sourced directly from high-tier desert cave layouts. The layout generation engine successfully processes these definitions to build expansive, fully connected multi-room underground systems.
  • Clean Structural Layout Resync: completely removed legacy single-room layout hardcodes and template trims within the WorldGenerator, allowing the cellar instance to correctly rehydrate as a fully randomized, dynamic procedural zone.
View Full Notes