Realm Status

Real-time monitoring of Sanctuary nodes.

International

Operational
Uptime
97.52%
Players
25
Version
v1.7.6

International

Online 81 ms

Europe

Offline

Americas

Offline

Service Incidents

Last 90 days of availability across login, world join, and game services.

97.52% uptime
42 events in window
Operational Degraded Outage
Last 90 days Today
Jul 15 Outage
Issue resolved. Monitoring remains active.
Jul 12 Outage
Issue resolved. Monitoring remains active.
Jul 11 Outage
Issue resolved. Monitoring remains active.

System Logs

Current Infrastructure:
Player traffic enters our dedicated edge gateway and is securely routed to core game services.
Critical services run on high-performance dedicated compute and storage.
  • Dedicated AMD Ryzen 9 6900HX class node for gameplay and session stability.
  • 32GB LPDDR5 memory and 1TB NVMe storage for sustained load handling.
  • 1,000Gb bandwidth backbone allocation for peak-hour resilience.

Monitoring: Service health is sampled automatically and reflected in this status page timeline.
Just Now GameServer: shard Zoltun desynced, resync initiated
2m ago Patch: rollback triggered for Tyrael
6m ago Queue: backlog rising, scaling workers to 0
3m ago Chat: rate-limit applied to Kulle

Latest Update

v1.7.6

Update: Tesla Towers Full Implementation & Destructible Environment Mechanics

2026-07-12 00:14
  • Authentic Tesla Integration: deployed the TeslaTower.cs engine subsystem, fully mapped via unique asset identifiers to handle all 8 elemental variants (including Fire, Lightning, Ice, Projectile, and Cold/Fire/Poison minion spawners).
  • NavMesh Collision Blocking: towers are no longer simple background visual models. They now strictly enforce physical pathfinding constraints (CollFlags=1), properly blocking line-of-sight and navmesh movement for players and monsters alike.
  • Destructible High-Fidelity Stats: transformed towers into targetable, vulnerable, and killable entities backed by a real baseline health pool (4000 HP). They can be targeted by skill triggers and cleanly de-allocate from memory upon destruction.
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